(Bonus interlude)

For those who were on not/did not read Team 1's venture, Eileen got yoinked shortly after their arrival. I couldnae both play and mod, sirs! When Team 1 arrived at the front door to South Ashfield Heights, they found not only Liz there, but Eileen as well. If ye be curious as to what Liz and Eileen had got up to in the interim, follow to some shit Lizmun and I had seeeekritly planned out in advance.

( "Lux Et Nox" )

Teams 1, 2, 3: From the Hook in the Egalgina

You find yourselves in a strange, impossible dome. Enormous, with red ribbed peeling walls and a harsh red light streaming down from a hole at the very top of the thing. Your voices echo, though your footsteps do not, and there is the loud and distracting sound of a heartbeat coming from what seems to be all sides of you. On the wall ahead of you are eight stone slabs, each with the vague shadow of a human being upon them. There are four slabs on either side of a broad, rusty set of double-doors. Written in blood across those 's heart. Daggers can be matched to ghosts by matching their numbers, or preferably, certain individuals can match their exceptional reaction to a single ghost to their exceptional reaction to a single dagger. Binding a ghost will be extremely difficult while also being affected by its aura. In other words, please don't run off perforating all the ghosts, let everyone have a chance. ;-)

Beyond the double-doors lies darkness, and multiple pathways before you. This is something of a labyrinth, of wet flesh underfoot, rusted grating and walls, and the omnipresent suffocating atmosphere. The door shuts with a clang that sounds of hollow finality as soon as all team members are inside. There may be raised or lowered levels to climb or fall into, holes in the floor that can or cannot be jumped. Some sections of the wall may be just rusted through enough that application of sufficient force could break a panel down for you to crawl through. There is no map for this area or set layout for the maze; you may choose to encounter any of your teammates and any of the ghosts at any time and in any number.

Ammunition is going to be sparse, but it's not completely impossible for you to find a clip. You're much more likely to find it if you're in serious need, and it'll always be the right caliber for your firearm. Extra ammo that appears in the area is, oddly enough, gift-wrapped. The bright shiny new paper is difficult to miss, even in these dark corridors.

Plunged into the walls, at random, throughout the area, are eight obsidian daggers. Each one has a number messily inscribed on the hilt, and some of you, upon touching one of these daggers, feels a strange sensation that can only be described as both pain and comfort, a horrible kind of familiarity.
12121 - Roger. Used on Victim 12.
13121 - Abe. Used on Victim 13.
14121 - Lobster. Used on Victim 14.
15121 - Kate. In the possession of Kate and HB.
16121 - Leon. Used on Victim 16.
17121 - Lina. Used on Victim 17.
18121 - Derek. Used on Victim 18.
19121 - Hellboy.

Walter, as well as the eight ghosts described below, are at loose within this area. The ghosts are faster and more powerful than they were when you have encountered them previously, and furthermore, a silver bullet no longer has any special effect upon them. The ghosts will attack anyone, including those attempting to perform the ritual, viciously and relentlessly until stabbed with the appropriate dagger, at which point, the ghost is permanently pinned.

One Walter has been killed and has fallen unmoving to the floor, the area will begin to collapse, and it is strongly recommended everyone then make their way to whosoever found a means to exit Walter's world before it is annihilated and takes you with it.

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EDIT: When your character has pinned their ghost and is ready to leave, SEE HERE. For anyone who'd like to RP mission aftermath, a post (with medical assistance!) is up in the 713 community, probably to be largely participated in tomorrow rather than tonight. You are not required to participate, but if you'd like your character to decompress/get wound treatment/discuss mission or otherwise with other characters/tearful reunions/etc., you are all welcome! If your character has anyone they'd call to meet them there, that can happen, too, provided the person being called is not ebil. ;-)
Silent Hill

Skirt of Snakes

It's dusk now, and the sun is just below the horizon. The last trills from the waterbirds and thrushes' songs are dying down, and the mist is high on Lake Toluca tonight. The air is clear and fresh, if damp from the fog, and from where you are, you can see lights twinkling both to the north and south, and a lighthouse off to the west.

The island is small, with maybe the square footage of a gas station or large house. There's a wooden dock at one end, deep green algae comfortably covering the posts, but no boat is anchored. Tall pines and firs have taken root, mosses and tough-edged grass and a bed of needles covering rock beneath your feet. Upon arrival, Eileen sighs and gestured to one of the distant clusters of lights blinking blue through the fog. "Well... there you go. Silent Hill."

A bit of walking around may stir up the bed of needles enough, though, to reveal that the rock beneath them may not be so solid as you'd think. A keen eye might notice something etched into it at one point. Clearing the needlebed away would reveal a symbol about six feet from one end to another, apparently cut into the rock. A large indentation in the center of the symbol gathers shadow.

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(( OKAY FOLKS here is the last BRIEF chance for IC questions etc before dangerdanger. Leon's player is not here, but assume that Leon is. Since y'all shall be going into the fray shortly, here's whassup.

Please only read the posts that are for your team! We r trusting u!
Team 1 is the Henrys, John, Roger, and Eileen. Your post is "Vidya." Once you've completed that world, you go to the post called "Meter Oreie."
Team 2 is Abe, Derek, Lina, and Lobster. Your post is "Yam Kinneret." Once you've completed that world, you go to the post called "Uatchet."
Team 3 is Hellboy, Kate, Warren, and Leon. Your post is "Garland of Letters." Once you've completed that world, you go to the post called "Betrayal of Mistletoe."

All teams must complete an objective that will keep people alive (such as, say, "Find Liz!" or "Find a way to make sure that killing Walter doesn't kill everyone!" or "Obtain a key ritual implement to kill Walter with!") and complete your two posts by July 19th. A final event will take place on July 20th, hopefully not running over into July 21st, but that's possible.

If you have any questions, feel free to poke one of us modly types. If you'd like to have a ghost or monster NPCed, there are several of us available who you can ask at any time! NPCs are available on AIM as firestarterliz, ScaryRPer, and bekalabird. If you want an extra Walter attack, he is available on AIM as salucci123. ))
Misao Bubble

Waiting for a change...

Misao is wide awake in her bed. She is still laying down with her sheets pulled up to her chin in hopes that she will fall asleep, but in all honesty she's slept as much as she possibly could. Aside from a few trips to the bathroom she's been in her bed for the past several days. She's lost track of exactly how many days it's been, but it's been quite awhile now.

Dr. Troy has brought her something to eat every day. Usually it's been something homemade, but occasionally she has gotten a fast food treat. Despite this, however, Misao has not gotten any better. Something about the air here makes her feel like she is choking.

Tired of sleep but unsure of what else to do, Misao simply lies awake, hoping something will change.